The main concern is also how offensive liners fare to others. How does player progression feel in the mod? The recommended XP sliders seem overall set pretty high compared to what I had been using though it wasnt feeling like players progressed much (if at all) outside of the top ones with the best dev traits so maybe is for the better, but I fear it may end with too many "top players". What rosters/draft classes should be used with the mod? Can it be used with any?ĭoes injury frequency stay similar both in simmed games and played/watched ones in the recommended setting? Simmed games tended to have notably less and several recommended sliders sets I had been using recomended to change the injury slider before simming the rest of the games in a franchise. Been this the case, should I keep using simulation setting instead of competitive? Will the CPU assistance settigns will interfere with the mod's animations and changes? I take more of a coach approach to the game (usually only really take control in player franchise), so I usually either super sim (in slow to see the action) or play with coach mode and everything on auto regarding CPU assistance if I want to playcall. Im gonna ask in the thread too in case the modders see it and can clarify.
#Madden 19 pc sliders mod
I do have some doubts about it after browsing the mod thread for a while that I couldnt resolve.
![madden 19 pc sliders madden 19 pc sliders](https://s3media.247sports.com/Uploads/Assets/298/448/6_5448298.jpg)
Going to update to the last version released today. I have made a quick test of the mod in a few games of my ongoing franchise and it looked pretty good in game indeed.